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Mauricio Martins.
mauricio at

Coordinator of altLab Lisbon’s Hackerspace, a community-based and community-building collective dedicated to independent research. Maker of Things, Tinkerer, and Open Source advocate. Works mainly as Collaborative Project Developer focused on DIY Experimentation with Electronics, Physical Computing and Digital Fabrication.

Actual coordinator of Altlab – Lisbon’s Hackerspace

Experiência em eletrónica, desenho de interação e vídeo produção.
Defensor e promotor do uso do software e hardware livres (open-source software&hardware).
Desenvolve projetos nas áreas de computação física, interfaces tangíveis e interativas.
Organiza workshops na área do DIY (do it yourself) e fabricação digital.
Colabora com diversos artistas portugueses no desenvolvimento de soluções interativas.

1998 – 2002 : É diretor técnico audiovisual Praça Sony, Expo’98. – Lisboa
2002 – > : Lança website para prestação de serviços audiovisuais.
2010 : Participa como colaborador no Interactivos’10, Medialab Prado – Madrid.
2010 – > : Coordena altLab – Lisbon´s Hackerspace.
2010 – > : Colabora na área de hardware para computação física nas empresas NearInteraction e ArticaCC.
2010 : Participa na residência AZ no Espaço do Tempo – Montemor-o-Novo.
2011 : Organiza e coordena evento na área da fabricação digital, FabriCamp LX1 no Pavilhão do Conhecimento – Lisboa.
2011 – > : Lança website para prestação de serviços e venda de artigos na área da computação física.
2011 : Organiza e coordena Residência AZ “Tangíveis” no Espaço do Tempo – Montemor-o-Novo.
2011 : Idealiza projeto “Nuclear Taco Helmet Sensor Gameshow” e coordena equipa vencedora do primeiro prémio do público no Codebits V.
2011 – 2012 : Organiza workshops na área da Eletrónica DIY no Festival Cidade PreOcupada – Montemor-o-Novo.
2012 : Desenvolve em conjunto com a empresa ArticaCC soluções interactivas para campanha publicitária da Adidas na Liga dos Campeões. – Munique.
2012 : Organiza e coordena workshop para construção de impressoras 3D no FabLab EDP.
2012 : Participa a convite do Pav. do Conhecimento no workshop “Thinkering Studio Implementation” no Exploratorium. – São Francisco, EUA.

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Posts by mm

Our founder, Catarina Mota @Ada Lovelace Day


phd fel­low, co-founder of @openmaterials and @altlab, mem­ber of @nycresistor and, co-chair of the Open Hard­ware Sum­mit, TED fellow

Adafruit 608-1Today is Ada Love­lace day! Cele­bra­ting the achi­e­ve­ments of women in sci­ence, art, design, tech­no­logy, engi­ne­e­ring and math! Ada Love­lace Day is about sha­ring sto­ries of women — whether engi­ne­ers, sci­en­tists, tech­no­lo­gists or mathe­ma­ti­ci­ans — who have ins­pi­red you to become who you are today. The aim is to cre­ate new role models for girls and women by cele­bra­ting ama­zing women making and doing cool things. If you’re loo­king for a worldwide Ada Love­lace Day event? Ple­ase visit the Fin­ding Ada events page. Be sure to check out all our posts today and from pre­vi­ous years here of ama­zing women!


Creative Politics Artistic Residency

Pos­ted on  by 

Some mem­bers of the AZ Labs com­mu­nity have been gathe­ring in artis­tic resi­dency in Gui­ma­rães once more, the topic for this resi­dency is Cre­a­tive Poli­tics, mea­ning to come up ideas and pro­jects con­nec­ting the citi­zens back with the poli­ti­cal sys­tem. Com­plai­ning is easy, pre­sen­ting solu­ti­ons is har­der. Citi­zens feel dis­con­nec­ted with poli­tics and disen­gage them­sel­ves from these issues. We are trying to coun­ter that with artis­tic or otherwise use­ful pro­jects and proposals.

During the first wee­kend we had run­ning at LCD a paral­lel event named Antro­po­code, part of the Atlan­tic Arc Sum­mer of Labs 2012. During the wee­kend over a dozen artists and hac­kers from Por­tu­gal and Spain were gathe­red deve­lo­ping con­cepts and pro­jects in a hac­ka­ton about the bor­der­line of body and tech­no­logy. Some of the pro­jects were also rela­ted to the cre­a­tive poli­tics theme.

The hac­ka­ton is now over but the Cre­a­tive Poli­tics artis­tic resi­dency con­ti­nues with a dozen other folks, mos­tly folks from Por­tu­gal but also inclu­ding some foreig­ners. The first days have been focu­sed on brains­tor­ming pro­ject ideas. You can find more infor­ma­tion on our wiki.

Some exam­ples of pro­jects cur­ren­tly being developed:

  • Reclai­ming Data
    Rese­arch and docu­men­ta­tion of open data ini­ti­a­ti­ves in Por­tu­gal, the end goal is to deve­lop a viral video cal­ling for more active par­ti­ci­pa­tion and invol­ve­ment from the citi­zens or a web­tool to request mis­sing data.
  • Hac­king Urban Resour­ces
    Rese­arch and docu­men­ta­tion of ways to hack urban resour­ces to improve the way of life at a local level in Gui­ma­rães, brin­ging back the con­trol of the city to the citi­zens. A sam­ple book on how to re-appropriate, re-use local resour­ces and also on how to re-learn use­ful old skills.
  • Poli­ti­cal Mana­ger
    A web based game where you play the role of a rising poli­ti­cian and have to improve your skills to build your career without suc­cum­bing to the pres­su­res of the dark side.
  • Com­pa­ra­tive News
    The goal of this pro­ject is to help citi­zens unders­tand the trends and ten­den­cies in the poli­ti­cal dis­course that the media pre­sent to them every­day. The stra­tegy is to com­pare dif­fe­rent sour­ces of infor­ma­tion, like news­pa­pers, radio and tele­vi­sion using data visu­a­li­za­tion. The intui­tion behind this pro­ject is that com­pa­ring sour­ces ena­ble peo­ple to see the big pic­ture, to iden­tify what’s impor­tant and what’s not.

Work­shop Fritz­ing — Do pro­tótipo a insta­lação definitiva!

> Ins­cri­ções abertas!


> + info

[AZSA_01] LCD Mostra-se


Pos­ted on xDA Blog  by Filipe Cruz

Sum­mer was get­ting boring so i deci­ded to make a new album and start a new netla­bel.
The album is cal­led “LCD Mostra-se” and is a col­lec­tion of field recor­dings from the self-titled event that occu­red in Gui­ma­rães on the 21 and 22 of July, orga­ni­zed by our LCDbrothers.


It’s avai­la­ble free for down­load as the first rele­ase of Audi­ên­cia Zero Sound Archi­ves, the newly for­med netla­bel dedi­ca­ted to rele­ase audi­oworks rela­ted to our Audi­ên­cia Zero labs network (LCD, xDA and altLab).

Work­shop Apren­der a Sol­dar + Elec­trónica + Arduino

> Ins­cri­ções abertas!


> + info

Sapo Codebits Summer Call

Pos­ted by Filipe Cruz

Yes, It’s that time of the year again. The days are lon­ger. The school year is ending. The metro­po­lis gets deser­ted. A never ending stream of music fes­ti­vals get cons­tan­tly promoted.

And while drin­king a cold cola with a twist of lemon and 3 ice­cu­bes at that bar near your local beach; While over­powe­red by the mul­ti­tude of colors from all the latest bikini fashion sta­te­ments; All the nerds of this glo­ri­ous land, pushed out to the ocean at the wes­tern point of europe, all of them nerds, can think only and only think of one thing: shouldn’t the dates of this years Sapo Code­bits be announ­ced by now?


Yes, for­get about the school year that just ended, for­get the latest code revi­si­ons from all those Goo­gle Sum­mer of Code pro­jects you been fol­lowing for a cou­ple of weeks, for­get about your pseudo-holiday plans for a few minu­tes. Nerds of Por­tu­gal, recall what’s really impor­tant if not for just a cou­ple of minu­tes: The dates of the new Sapo Code­bits have been announ­ced, 15–17 Novem­ber, the orga­ni­zers are alre­ady pushing out tea­ser pic­tu­res of the new space layout for this year. And it’s gonna be awe­some again!

No, they’re not paying us to write this. We deci­ded, out of our own voli­tion, after rea­ding one of their latest blog posts, that it was time to remind you all that there is an inco­ming bat­tle loo­ming above you. Yes, you, dear nerd who are thin­king of atten­ding Code­bits this year.

“And why is that?” i hear you ask. Couz we pwned you hard last year with our Nuclear Taco Sen­sor Hel­met Gameshow pro­ject. That’s why! Our pwnage didn’t hap­pen out of the blue you know? We care­fully plan­ned this world domi­na­tion and had to carry it through nice and ste­ady to make sure we indeed had something grand we could put together in 48 hours and take the com­pe­ti­tion by storm. And unless you’d rather sit at home and cry your­self to sleep for another year you should be get­ting off your ass, right about yes­ter­day, and also get­ting ready for this years event!

We know, we know, our unsur­moun­ta­ble talent is quite hard to beat. But even if you’re too sca­red of get­ting your ass ser­ved again, you should be using this time to come up with cool pro­jects you could develop.

Com­mon mis­ta­kes you should be avoiding:

a) doing yet another clone of something (without a sub­ver­sive twist). Simp­sons did it, if you can’t improve on an old idea you shouldn’t be tou­ching it.

b) doing an hello world of a ran­dom new tech­no­logy. Unless it’s taking full advan­tage of the tech on a use­ful way, it’s dead fish in the water.

c) trying to be funny without the tech to back it up. You’ll get enter­tain­ment votes but unless it’s something over the top it’ll be just sad.

And in case you haven’t noti­ced just having a good pro­ject idea isn’t enough, you need to finish it and pre­sent it in an enga­ging way. Our public award win­ner entry is a good exam­ple on how a wtf pre­sen­ta­tion trumps over pro­ject specs. Peo­ple are more enga­ged when you _show_ them things ins­tead of _describing_ them.

I’m not saying you should turn your pre­sen­ta­ti­ons into a cir­cus, it wor­ked well for us last year because no one was expec­ting something so over the top. What you should aim for is to have a good use­ful idea and pre­pare an enga­ging demons­tra­tion. Show awe­so­me­ness first, explain imple­men­ta­tion details later. And don’t for­get that during those 48 hours that you are sup­po­sed to put your pro­ject together you will be get­ting dis­trac­ted by 4 tracks of tech talks which you may or may not cho­ose to attend. And i also heard eating and sle­e­ping are impor­tant. So don’t aim for something unat­tai­na­ble, or if you must, at least mas­ter your wea­pon of choice before the event, to make sure the actual 48h deve­lop­ment period goes smo­other. Sur­roun­ding your­self with folks who com­ple­ment your skills nicely is also a key fac­tor, don’t neglect it.

Ofcourse all of the above is use­less if you don’t get your­self selec­ted to attend the event. Code­bits is limi­ted to 600 atten­dees and if you want to be one of them you need to start buil­ding up your karma by par­ti­ci­pa­ting acti­vely in the code­bits web­site and forwar­ding the infor­ma­tion to your blog, twit­ter and face­book con­tacts. A sure way to get admit­ted is to give a talk at the event, there will be a call ope­ning soon to sub­mit your talks. So if there is a tech­no­logy you have been busy mas­te­ring for the last few months you might want to con­si­der sub­mit­ting a talk about it when the call opens.

And why should you care about atten­ding code­bits at all? Well, even if your pro­ject fails to win anything you’ll still:

a) get some prac­tice with the tech­no­logy you chose to explore

b) learn a lot from the talks pre­sen­ted you bothe­red atten­ding or chec­ked the videos after

c) check what everyone else is up to

d) have some unres­trai­ned chats with other ran­dom nerds on the food queue

e) face the pos­si­bi­lity of a near death expe­ri­ence by nuclear taco

f) have fun geek’ing out

g) get an awe­some t-shirt!

I have atten­ded the last 3 edi­ti­ons of Code­bits and i can tell you i lear­ned new things in all of them. There is always something new out there worth chec­king out or new peo­ple to meet. I had a blast with fri­ends, wat­ched some nice gigs, sha­red my kno­wledge with fel­low geeks and even mana­ged to win some poofs and badges!

Every year we setup a small cor­ner for the Audi­ên­cia Zero labs, there we gather the folks from our 3 media hac­klabs, LCD from Porto/Guimarães, altLab from Lis­bon and xDA from Coim­bra. We show­case 3d prin­ting, give some elec­tro­nic workshops and help each other out with ran­dom pro­jects. Meet us there!

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